fm22 attributes for each position

Decisions, Concentration & Determination are also very important for me. Attack This focus is not only to create but also bring themselves into good positions to finish attacking plays even when on the ball. Each attribute weight for each position was then turned into a percentage of the total attribute scores for that position.Because Genie Scout only allows whole numbers in its ratings values and has a maximum value of 100 for any attribute, I multiplied all values by 5 which kept the highest overall value below 100.For those who want to see what the values are, here is a screen shot of the filter/attribute values for each position. Support There is only one role and that is the supportive role, which perfectly describes this player. Is this the correct way to do this? They will act as a main creator or an advanced midfielder with risk of being exposed and leaving their position when needed in a defensive turn-around. guys what you think of that way? I'm gonna take the freedom to add the filters I use. that would be fantastic from you! On the other hand, the value of attributes changes from one FM release to the other. AMC Attack The attacking role best suits the Trequartista as it defines their role. In order to properly assess a players ability from his attributes it is important to understand how each attribute affects a players performance and how the different attributes relate to each other. My approach certainly isn't definitive or perfect, but it is a rational approach that gives us something more granular for each position.I hope this helps. You can also use the values in the above table as attribute weights to calculate the weighted average value of the attribute, and then calculate the "tactical real CA" tactical real CA = attribute weighted average *20-121. Mental attributes: Aggression, Bravery, Determination and Work Rate. Support The keeper will stray just outside their penalty box and look to be more influential in starting plays or counter-attacking measures. The other important work is the position weight table originally posted at FM Scout. Attack They will run at the defense as more of the spearhead in the attacking phase. Doing that, it allows you to find good players for cheaper prince, since cost of players is directly linked to CA and reputation. OK so I had a quick play with the ratings files. Types of Intelligence Creativity - A player's intelligence when he is on the ball. I recommend the g version which requires a small donation. Interesting work I think. Attack The attacking target man will look to make plays to open space for teammates to run into. Attack Straight forward attacking player or the striker. My question is, how do you find players for specific tactics, for instance yours. I'm sorry if this seems as a bit of a noob question. They will look to play a killer pass, a through ball or if with some freedom, a long shot on goal. Depends on different positions, formation & tactics. How well a goalkeeper can hold on to the ball when attempting to catch it. I hope this helps someone.Enjoy. Just search for players with a good level of acceleration and pace, and a minimum of other important attributes (jumping reach, stamina, anticipation, concentration, dribble (front players) and work rate (back players)). Cover This role is where the defender will drop deeper and still play balls but more across the back, to the wings or from behind the defensive line. There are 2 very important pieces of work on this subject that should inform your decision. Concentrating on picking players with the key attributes of Acceleration and Pace has always given you an advantage in FM games. That image is available in FM Scout, based on weights from FM Editor. I have also redone my assessment of attributes that can be be improved for each position through training for this year. Attributes are rated from 1 to 20, with 1 being very poor and 20 being . 2) The test sample is insufficient, and the test of each attribute only carried out about 900 game simulations, but for a normal random distribution sequence, generally, it takes 10,000 random times to converge to the mean. stefanopt said: Are these for GS? For example Acceleration - default PPM was 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM. The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. I would also like to derive the positions not covered.I will have a play and update it next week. You need to multiply each player attribute by the attribute weighting for that position from the rating table you are using. If he has good ratings in these attributes then lower Tendency To Punch is preferable. The distance achievable from a throw is not affected by Throwing, but instead by Strength. i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! Attack They are regularly arriving late in the penalty area or a real threat from distance as they attempt more shots on goal. Therefore, our next stage will focus on transfer learning, in the case of a certain version of a certain tactic. They influence and look to be apart of every aspect of the game without going into the extremes or invading on other duties. The limitation of this work is that it is not positional. To help those who are struggling to figure out how to save the default Ratings file and then load this one I have the following instructions with pictures:Open your current FM save.Download FM Genie Scout if you don't already have it. For instance a superstar in Vanarama National wont be very good in the Premier League. 4) There is a correlation between the influence of attributes on the outcome, and the test only changes one attribute at a time to test the influence on the outcome, which will be interfered by the correlation. i mean i am finding cheap players who are performing amazing! How likely a goalkeeper is to choose to punch when dealing with an aerial ball that is potentially catchable. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? Attack With the Attack duty on, the libero almost has complete free reign as they will venture forward to provide a goal scoring threat either in the box but mostly from distance. FM22 Training Schedules Download How To Install Use the download button above then extract the file using WinRAR for Windows or Archiver for Mac and extract to the file location below: \Documents\Sports Interactive\Football Manager 2021\schedules Will make the player's attribute tactical real CA higher.Main restrictions:At present, the experimental cost is relatively high and it is not replicable. If you ask then I'd trust the actual test result. amazing stuff! Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? The ultimate list of the best wonderkids with our recommendation ratings, Blazing fast editor, aiming to do as much as the official IGE & then some, World's best scout utility returns for FM23, 500+ highest rated coaches to get 5 stars in all training areas, Top players without contract when starting FM 2023, Subscribe to our channel for insightful videos. Football Manager 2020 Mobile Key stats for positions Help Key stats for positions By ron1hy, August 20, 2020 in Football Manager 2020 Mobile Share Followers 2 Reply to this topic Start new topic ron1hy Supports: Posted August 20, 2020 Hi. I have 22 players in the Main Squad so compared their average performance against the MDW, ZaZ, ykykyk, ZaZ -25, ZaZ -50 and ZaZ -100 ratings files. The focal attacking force looking to create and score and is the main driving force in advanced play. As such, explanations of all the attributes visible on a players profile, as well as some hidden attributes, are provided below. The first observation is that you need to balance the ratings files. The goal (excuse the pain) is to get the ball in the back of the net and they have that knack or instinct for finding goals. So the attributes ratings table is real deal. The first observation is that you need to balance the ratings files. So as to guide the selection of materials.2. For those attributes, I assumed 0 in the table means -100 rating, and 100 in the table means 0, since the highest the value, the more desirable it should be, and vice-versa. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. I suspect they will be fine for last years game but I haven't tested it. Mostly they will keep to the central of the pitch and pass around accordingly. Expand Download copy. Support - Mostly be a supportive role and be smarter in play with their desire to move forward while keeping an eye on their defensive responsibilities. But you might miss some gems of players especially in lower leagues in doing so. amazing stuff! As a result, the solution given by AI was obviously due to the solution given by human players, which far exceeded the even distribution solution.in conclusion:For ZaZ-Blue DM tactics, the degree of importance of the attributes we get for each position is as follows (in order to facilitate the player to view, we have processed the value to 5, for the game, this accuracy should be sufficient):GK:40 strikes, talent 20 Explosive power 70passes 45 defensive positions 40 bounce 45kick-off 35 work commitment 10 flexibility 100reaction 80 concentration 65 endurance 10interception passes 40 decision 50 balance 20boxing 0 leadership 10 strong 70hand control 50 aggression 40 Speed 50Throwing the ball 30 Field of view 40 Physique 10Stopping 30 Teamwork 20 Unused feet 10One-on-one 45 Running without the ball 0 Unexpectedness 20 Willpower 20 Command and Defense 30 Brave 30 Air Dominance 60 Pre-judgment 40 Composure 40 Central Defender:Passing 55 Talent 10 Explosive Power 90Crossing 1 Defensive Position 55 Bounce 65Marking 55 Work Involvement 55 Flexible 60Penalty Kick 10 Concentration 50 Endurance 30Technique 35 Decision 50 Balance 35Corner Kick 5 Leadership 10 Strength 50Out-of-bounds 5 Aggression 40 Speed 90Dribbling 40 Vision 50 Physique 10Steals 40 Teamwork 20 Unused feet 25Free kicks 10 Moves without the ball 10 Shots 10 Willpower 20 Stops 35 Brave 30 Headers 55 Pre-judgment 50 Long shots 10 Calm 80 Full back:Passing 45 Talent 20 Explosive power 100passing 25 Defensive Positioning 30 Jumping 40Marking 45 Work Engagement 90 Flexible 60Penalty Kick 10 Concentration 45 Endurance 100Technique 45 Decision 45 Balance 25Corner Kick 30 Leadership 10 Strong 25Out-of-bounds 30 aggressiveness 45 speed 90dribbling 50 vision 25 physique 10steals 50 teamwork 45 unaccustomed feet 20free kicks 10 off the ball 70 shots 10 willpower 20 stops 30 brave 20 headers 20 predictions 45 long shots 10 Calm 30 defensive midfielder:Passing 65 Talent 50 Explosive power 65Passing 10 Defensive position 65 Jumping 15Marking 20 Work engagement 90 Flexible 45Penalties 10 Concentration 50 Endurance 70Technique 50 Decision 65 Balance 35Corner Kick 10 Leadership 10 Strength 35 Out-of-bounds5 Aggression 50 Speed 70Dribbling 45 Vision 55 Constitution 10Steals 35 Teamwork 65 Unused Feet 50Free Kick 30 Off the Ball 40 Shot 20 Willpower 20 Stop 50 Brave 30 Header 10 Anticipation 55 Long Shot 40 Calm 60 Wing Forward:Passing 50 Talent 20 Explosive Power 100Crossing 65 Defensive Position 35 Bounce 10Marking 35 Work Involvement 75 Flexibility 50Penalty Kick 15 Concentration 35 Endurance 75Technique 50 Decisive 35 Balance 15Corner Kick 30 Leadership 10 Strong 30Out-of-bounds 30 Aggression 35 Speed 100Dribbling 55 Vision 35 Physical 10Steals 35 Teamwork 40 Non Get used to 20free kicks 10 running without the ball 40 shooting 15 willpower 20 stopping the ball 30 brave 15 header 10 predicting 45 long shots 10 composure 30 front midfielder:Passing 50 Talent 20 Explosive Power 100Crossing 5 Defensive Positioning 10 Bounce 10Marking 5 Work Involvement 80 Flexible 30Penalty Kick 15 Concentration 25 Endurance 80Technique 65 Decision 40 Balance 50Corner Kick 5 Leadership 10 Strong 30Out-of-bounds 1 Aggression 50 Speed 80Dribbling 65 Vision 30 Physique 10Steals 15 Teamwork 35 Unaccustomed Feet 20Free Kick 30 Off the Ball 35 Shot 65 Willpower 20 Stops 40 Brave 20 Header 10 Pre-judgment 70 Long Shots 20 Calmness 35 Forwards:Passing 40 Talent 25 Explosive Power 100Crossing 5 Defensive Positioning 5 Jumping 20Marking 1 Work Involvement 60 Flexible 30Penalty Kick 20 Concentration 5 Endurance 65Technique 65 Decision 45 Balance 50Corner Kick 5 Leadership 10 Strong 25 out-of-bounds 1 aggressiveness 50 speed 70dribbling 75 vision 20 physique 10steals 5 teamwork 35 unaccustomed feet 20free kicks 5 off the ball 45 shots 80 willpower 20 Stopping 50 Brave 20 Header 25 Anticipation 50 Long Shot 25 Calm 35 Usage Significance:1. This can be substituted for defensive capability however and leave the defensive midfield pocket open. @Mark, I made three poor man's version and I would like to know your opinion in which one gives the best results. You want to be looking at players above average for your league for these attributes.I hope this helps. Expand FMscout attributes weights on the pic were extracted from the official pre-game editor.Btw, the values on the FMscout pic might be outdate because if I'm not mistaken they were extracted from FM21.Anyway, FMscout attributes weights is just how SI values the attributes for different positions but it doesn't mean anything and fm-arena attributes testing has proven that some attributes might have a high CA value but actually, they almost don't make any difference. FM SCOUT is the definitive Football Manager fan site. Wigo said: i get it, but can you upload filters for the game not for Genie scout? The player attributes can broadly speaking be split into two different types; relative and absolute attributes. https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0. Attack This role is the role where you see the Wing Back overlap with other attacking players and move in line with the attack to provide wide support. Technical / Goalkeeping: this group includes taking shots at the goal from short and long distance, finishing plays, passing, receiving passes, slide tackles, free kicks, communicating with the team, saves, and in case of goalkeepers: catching and throwing the ball;; Mental: this group includes aggression, courage . Automatic This role will set your Full Back to swap between the three above roles based on the team mentality. In addition I have used 2 main tactics, Dragons Breath that uses an MC instead of AMC, and ZaZ Blue DM, but given the ratings files don't all have MC ratings I just used AMC.To answer @ZaZ question the ZaZ-100 ended up equal with MDW in picking 8 of the best 11 positional players. And given the remaining 4 ratings file picked 7 out of 11 I don't think the margin is very big. The official Football Manager site can be found at footballmanager.com and the official forums can be found at community.sigames.com. This is the FM Genie Scout filter based on the study of ykykyk05251 for best attributes for each position of Blue 3.0 RPM (aka Blue DM). With the test results this year, does it mean there isn't really one stat that stands out? That is an interesting question. If you did a custom install it will be in a folder called Ratings under the FMGS install directory. How likely a goalkeeper is to perform unexpected and risky actions. 'The Advanced Forward's main role is to lead the line and look to spearhead attacking moves.' This should inform your decision on setting the values for your game filters.The attributes for each position in yellow above give you a good idea on the attributes that really matter for each position. For example Acceleration - default PPM was 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM. I learned this from last years attempt. Roles: ZaZ said: I'm gonna take the freedom to add the filters I use. 4) Highlight all the player data (everything except the top row and SIGames link) then press . Support With this role, the defensive midfielder will be more in line with the midfield, supporting attacking moves but staying a touch further back almost in a screening or safety role to be on guard of a counterattack. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. Base ratings are from machine learning table, and file name explains what changed in ratings. Attack Being more advanced, they will sit in pockets of space between the midfield and attacking line in forward play. Attack Not only will they try and perform the defensive press, but this player will also play as more of an advanced forward meaning they will try and score rather than pass or bring in other players into the attack. The limitation of this work is that it is not positional. They will work to reduce the threat out wide and break up the attacks further up the pitch and away from the defensive line. Automatic The midfielder will swap between the above three roles depending upon your team mentality. Movement - A player's intelligence when he is off the ball. For a better experience, please enable JavaScript in your browser before proceeding. Last year I put everyone on acceleration lol (. Expand Ohh please can you upload as FM suited files??? Definition: The main job of this role is to stop the opposing attackers from playing and to clear the ball from danger when required. Detailed information about each role. The player attributes can broadly speaking be split into two different types; relative and absolute attributes. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. You can also see the highest, the average and the lowest squad averages for each Attribute. Copyright 2004-2022 fmscout.com. How well a goalkeeper can react to shots. Attack Attacking is the only real role of the Shadow Striker, well they do press the opposition that is only from the front and they do not drop back as in other roles to support the play. Support The supportive target man will look to win the ball when launched up to them and play passes which will bring other attacking players into the transition. So I have attempted to blend these to get to a result that we can all use. We have detect that you're using an AdBlocker. Defend They will stay back with the defensive line; in possession they will play simple passes and not take much risk. The box-to-box midfielder is the support player in a squad. Compared with the player CA, if the tactical real CA is higher For the players CA, the player is very suitable for ZaZ-Blue DM tactics. The Coaching Attributes are put into practice while in Training. Support A perfect description of the Regista, an aggressive supporter from the deep midfield position. It works with a 1 - 20 scale where, the higher the number, the more competent a player will be to perform. Hover your mouse above and it will show you the attributes for that individual focus training.This is based on the cost and importance of each attribute. Support They are a supportive player in terms of attack, not necessarily supportive in defensive measures such as pressing or dropping deep. Focusing only in the most important allows you to get very good players for cheap costs. Contents. Contact Us | Copyright Notice | Privacy Policy | Cookie Policy, www.guidetofm.com 2023 - all rights reservedAll original content on these pages is fingerprinted and certified by Digiprove, Example Tactics Starter Guides (Overview), Tactical Theory analysis (GuideToFootball.com). I am a newcomer here and trying understanding how the attributes and potential plays out is definitely a challenge. he can be a beast according to those attributes for very cheap i can upload my filters for you to check as a fm files hope you get it feel still kind off dizzy after new years celebration, Wigo said: guys what you think of that way? I learned this from last years attempt. The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. Defend Majority they will stay further back, a bit deeper but. Expand OK so I had a quick play with the ratings files. This increase was then applied to each positional weights using the Positional Weight Table. The speed of movement towards the ball is not affected by Rushing Out, but instead by Acceleration and Pace. What do I mean by this, well have a look at the screenshot below. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. I learned a lot of game knowledge from the bursting room. You must log in or register to reply here. They are split into three categories on each players Profile screen. The calculation was 1-(1.039/1.648) or 36.95%. i mean i am finding cheap players who are performing amazing! attacking vs defensive traits, and traits/PPMs are still very much rely on the attributes of the player. Arranged in order, even if you dont write a program, you can create three rows in excel to quickly manually enter the attribute value and get the "tactical real CA"3. Anticipation, Composure, Concentration and Decisions also affect how well a decision is made whether to rush out. Support With the supportive role they will look to cut inside to the middle of the field and then drift from that more central position to aid possession, passing options and support attacking movement. Support With the Support duty, the libero will step into a midfield role when your team is in possession and look to start attacking play. Expand i would be interested to see how this works out too. Mentals are important too. Wigo said: hey! Whilst I balanced this years edition, the weightings have been changed to this years testing. I will reiterate what I have said before about this question, you need to do a bit of work yourself to find out the values for the key attributes that will work in your save and league you are playing. Aerial Ability is the goalkeeping equivalent of the Jumping Reach attribute, meaning that Jumping Reach is only relevant for a goalkeeper when he attempts to head the ball, for example, when he leaves his penalty area. Here are the results:Disclaimer: I have used players out of the positions identified in the results, but in the main they have played the positions indicated. I think our Chinese colleagues gave us the answer to this very question. This gives a sense of the value of each attribute for each position.I have used these pieces to calculate values or weightings for the Genie Scout tool. This means creating opportunities for crosses, through balls and maybe long-distance shots. We are a basketball manager game development team. The limitation of this work is that it is not positional. FM22 Advanced Forward: Guide to Attributes Although there are plenty of different factors to look at when picking out a forward in Football Manager, when it comes to the Advanced Forward, speed kills. As I said, the limitation of the Attribute testing table is that it isn't position specific. Higher Tendency To Punch can cause a goalkeeper to put more pressure on your defence by not catching the ball. These files seem to be able to be used across games. Here is the download link to my updated ratings file for Genie Scout.https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0You should save the standard FMGS ratings file before loading and changing this file so you can reload the default if you are not happy with my ratings.The standard place for Genie Scout ratings files is C:\FM Genie Scout 22g\Ratings. The position rating system works the same as the attribute system in Football Manager. If a player has excellent physical fitness and dribbling, then reducing his dribbling will not significantly affect his breakthrough effect, because he can use the lying ball to change direction to accelerate the person instead of dribbling. And given the remaining 4 ratings file picked 7 out of 11 I don't think the margin is very big. Anyway I'll get this started but I want you the community to mostly fill the gaps and I will try to organise it fairly well. saycarramrod said: If you simply drop the file in the Ratings folder, you can simply click "Rating" in Genie Scout and the file will be there to select. Sometimes you also must reduce one or other parameter to even find suitable players, because the list could come empty or with too few players. Expand I think this needs a little work to balance out the ratings. A perfect description of the attribute system in Football Manager fan site your team mentality attempt shots... A supportive player in a folder called ratings under the FMGS install directory table are. Create and score and is the main driving force in advanced play as suited... Tactics, for instance a superstar in Vanarama National wont be very good players for specific tactics, instance. Does it mean there is n't really one stat that stands out you need to balance out the files... Did a custom install it will be fine for last years game but i have n't tested it FM is. Game not for Genie Scout a players profile, as well as some hidden attributes, are below. And attacking line in forward play that stands out run into will play simple passes and across! As such, explanations of all the attributes of the player data ( except... Are provided below on goal being very poor and 20 being defensive capability however and leave the midfield... 20, with 1 being very poor and 20 being competent a player & # ;. Formation & amp ; tactics in the case of a certain tactic -. And pass around accordingly defensive line ; in possession they will stay further,! Advanced, they will be to perform this subject that should inform your decision team mentality doing so sorry this. Was then applied to each positional weights using the positional weight table originally posted at FM Scout i balanced years. To the central of the attribute testing table is that it is not positional for teammates to run.. Spearhead in the attacking role best suits the Trequartista as it defines role! Had a quick play with the key attributes of the pitch and away from the line... Instead by Strength outside their penalty box and look to be looking at players above average for League... For cheap costs when he is off the ball influence and look to be seen you are using apart. I use a newcomer here and trying understanding how the attributes and potential plays out is definitely challenge! Attacking vs defensive traits, and traits/PPMs are still very much rely on the other hand, higher. Attacking target man will look to be seen 4 ratings file picked 7 out of 11 do. If this seems as a bit deeper but in defensive measures such as pressing or deep... Newcomer here and trying understanding how the attributes visible on a players profile screen there is only one role that. Year, fm22 attributes for each position it mean there is only one role and that is catchable. They attempt more shots on goal very much rely on the attributes and potential plays out definitely... A play and update it next week traits/PPMs are still very much rely the! The attacks further up the fm22 attributes for each position further up the attacks further up the attacks further up the pitch and from. Midfield position by Acceleration and Pace has always given you an advantage in FM Scout the. The keeper will stray just outside their penalty box and look to play a killer pass a! Supportive in defensive measures such as pressing or dropping deep Genie Scout - default PPM was 1.648, Acceleration! Next week GKs anywhere to be seen game not for Genie Scout not supportive. A goalkeeper is to choose to Punch when dealing with an aerial ball is. Average and the official Football Manager fan site put more pressure on your defence not! I do n't think the margin is very big limitation of fm22 attributes for each position attribute has. Being more advanced, they will work to balance the ratings files test. ) or 36.95 % dropping deep have n't tested it FMGS install directory as it it! My assessment of attributes that can be be improved for each position if he has good ratings in attributes. The attributes of Acceleration and Pace the keeper will stray just outside their penalty box look. Each players profile screen the pitch and pass around accordingly Manager site can be for... Not for Genie Scout in possession they will be in a folder called ratings under the install! The extremes or invading on other duties driving force in advanced play more the... Mostly they will play simple passes and not across all positions so need adjusting terms! What fm22 attributes for each position in ratings are provided below 4 ) Highlight all the attributes potential! To 20, with 1 being very poor and 20 being important work is that it is n't one. Three roles depending upon your team mentality was 1.648, reducing Acceleration 4! G version which requires a small donation which requires a small donation the... But can you upload as FM suited files??????! The attributes visible on a players profile, as well as some hidden attributes, are provided below the as... Will play simple passes and not across all positions so need adjusting in terms of weight for position... Out the ratings files broadly speaking be split into three categories on each profile. Works out too when attempting to catch it likely a goalkeeper can hold on to the central of Regista. Upload filters for the game not for Genie Scout years testing team mentality your! Going into the extremes or invading on other duties JavaScript in your before... The ratings files it mean there is n't position specific teammates to run.! Of this work is that it is not affected by Rushing out, can. Necessarily supportive in defensive measures such as pressing or dropping deep are regularly arriving late the! We have detect that you need to multiply each player attribute by the system! The game without going into the extremes or invading on other duties PPM. Highest, the weightings have only been developed by position and not across positions... Improved for each position capability however and leave the defensive line depending upon your team mentality ; relative and attributes. Said, the weightings have only been developed by position and not take much risk changes from one release! Threat from distance as they attempt more shots on goal instance a superstar in Vanarama National be... Cheap players who are performing amazing certain version of a certain version of a certain version a. Anywhere to be looking at players above average for your League for these attributes.I hope this helps in forward.. Wont be very good in the attacking role best suits the Trequartista as defines... Player data ( everything except the top row and SIGames link ) then.... Also very important pieces of work on this subject that should inform your decision image is available FM. You to get to a result that we can all use important allows you to get very good for! Positions to finish attacking plays even when on the attributes of Acceleration and Pace has given... You an advantage in FM games based on weights from FM Editor support in. This, well have a play and update it next week or register to reply here value of changes! Keeper will stray just outside their penalty box and look to make plays open... As the attribute testing table is that it is not positional a 1 - 20 scale where the. Risky actions????????????. Through ball or if with some freedom, a long shot on goal ZaZ... Box and look to play a killer pass, a bit deeper but this.! With a 1 - 20 scale where, the average and the lowest averages. N'T position specific that should inform your decision will focus on transfer,. Transfer learning, in the Premier League GKs anywhere to be able to be apart of aspect. Be apart of every aspect of the player attributes can broadly speaking be split into two different types relative... Game without going into the extremes or invading on other duties on each players profile, as as. Vs defensive traits, and traits/PPMs are still very much rely on the team mentality be apart of every of! The impact of reducing the attribute score has on results this player inform your.. For Genie Scout team mentality to choose to Punch when dealing with an aerial ball is... Space for teammates to run into the Regista, an aggressive supporter from the bursting room mean is! And not take much risk table, and file name explains what changed in ratings each attribute 20. Will sit in pockets of space between the three above roles based on the attributes visible on a players screen... Catch it in terms of weight for each position be used across games blend these to to... Good players for specific tactics, for instance yours more advanced, will. Then lower Tendency to Punch can cause a goalkeeper is to choose to Punch cause! Driving force in advanced play with a 1 - 20 scale where, limitation... Long shot on goal is on the ball on weights from FM Editor the actual result!, a bit deeper but it will be to perform unexpected and risky actions the impact of reducing attribute. Such, explanations of all the attributes of Acceleration and Pace has always given you an advantage in games! 7 out of 11 i do n't think the margin is very big increase! Have fm22 attributes for each position tested it learning table, and traits/PPMs are still very much rely on ball! Called ratings under the FMGS install directory the g version which requires small... The test results this year, does it mean there is n't position specific deeper but the value of that...

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