Roll a d20: Weapon (hand crossbow), rare (requires attunement). This weapon has 7 charges, and regenerates 1d6+1 charges at dawn. Any charges accumulated are lost if a round of combat ends without Hate hitting a creature or if any creature other than the one that had previously been hit is hit with an attack. Weapon (Longsword), Very Rare (requires attunement). 2 includes the Shock Stick and Wand of Fire. Close suggestions Search Search. I would also like to thank The Homebrewery for such an amazing tool to use! This vicious weapon seems to grow in might for each creature it slays, seeming to draw their very power into itself. Composed of the iron extracted from the blood of a thousand innocent slaves, this weapon was made to strike terror at a mere sight. A creature attuned to Kyzzierth's Renown can use their action to call for the fury of gold and red dragons, exhaling a blast of pure radiant fire that ignores resistance in a 60 ft. cone. You can drink from the flask as a bonus action and consume one charge. If using the sash would cause the spell to target a second creature, you choose the new target. Oaths, Remade. Wondrous Item, artifact (requires attunement by a draconic sorcerer). Additionally, rather than the standard 1d8 bludgeoning damage, this flail deals 1d4 bludgeoning and 1d4 necrotic damage. Lay on Hands: A paladin can use their Lay on Hands to cast the Remove Curse spell using 15 hit points and the Raise Dead spell using 50 hit points. Additionally, a creature attuned to Venom can speak a command word (requiring no action) to expend a charge and cause the poison contained within the hilt to coat the weapon. This quarterstaff functions as a +1 quarterstaff. Each charge increases the damage die size for the bludgeoning and necrotic damage by one category; from 1d4 to 1d6 to 1d8 to 1d10 to 1d12 at four charges. As an action, a creature attuned to Rupture can slam the ground in front of it, causing a wave of destructive energy to issue forth in a 15 ft. cone. The rat swarm lasts for 1 minute or until it's HP is reduced to 0. While attuned to these bracers, a creatures Dexterity increases by 2 up to a maximum of 24. These small bags, about the size of a dime, contain magical components that are enchanted by a particularly mischievous mage. The haft of this glaive is composed of living elf-wood, causing it to sprout blossoms or fungi (wielders choice) at the crossguard. Any hovering, levitating, or otherwise flying creature within 120 feet of you must make a DC 16 Dexterity saving throw. Notify administrators if there is objectionable content in this page. Composed of a unique wood from the Bleeding Rose, whose dark wood stem turns into bright red roots, these darts seem to have been grown rather than crafted. Mind and Body. A creature attuned to this tome can spend an hour of downtime and 10 gp to record a cantrip they know or have a spell scroll for within the tome. Made from the face of a green hag, a hag mask imparts some of their power onto you. While holding this glaive you gain 15 feet of darkvision if you do not already have darkvision. As an action, a creature attuned to the Tonfas can shoot a thick webbing out at an enemy within 30 feet of them. These bracers also function as a set of Gloves of Missile Snaring. The ointment will affect other parts of the body such as, but not limited to; the head, the arms, the legs, the fingers, the small of someones back, the mouth, the ear lobe, and the tip of someones nose. The spectral swords shed bright light in a 10-foot radius and dim light for another 10 feet. This tome functions similarly to how a wizards spell book funcitons, however this tome is used to record cantrips. When you grapple a creature their movement is not reduced to zero but they cannot move further than 15 feet away from you and when you grapple a structure the whip and grapple point can support up to 300 lbs before slipping, so long as the physical structure can also support that weight. This sword has an emerald dust filigreed dragon bone hilt and a blade of damascus burnished adanamatium, however the blade is broken, leaving only the first four inches of what was once a truly beautiful blade. The sash has 5 charges and regains 1d4 + 1 expended charges daily at dawn. Once per long rest a creature attuned to Blackfyre can cast the Dominate Monster spell targeting only a dragon type creature, the creature has disadvantage on the save if it is below half of its total hit point value. After a week the changes will progress to mental influences; a creature attuned to the weapon will begin to gravitate more towards the evil allignment and developing cruel tendencies, beginning to see other creatures as nothing more than pawns or resources to use to their advantage. This beautiful blade, crafted from ancient valerian steel and enchanted with magics long forgotten, has a +3 to attack and damage rolls. Attacks with these arrows are considered magical for overcoming resistance and immunity to non-magical attacks and damage. Finally, while attuned to this dagger you know the Shape Water cantrip and can use the spell it to draw forth the blood still contained within the tooth and command it to take a form of any simple or martial weapon you are proficient with. If you use an action to speak the command word and throw the statuette to a point on the ground within 60 feet of you, it becomes a portly living hog. Wondrous item, rare (requires attunement). The Lantern of the Rat Lord can also be used to ritual cast the spell; Find Familiar. Creatures, objects, and structures made of inorganic material take double damage. Once per long rest, a creature attuned to Winter's Heart can change the damage type of a spell from one of the following; acid, fire, thunder, or lightning to cold damage. On a successful hit, the new creature takes 1d4+1 bludgeoning damage. Each time a 10 is rolled increase the damage die up to a d12. If a creature leaves the vortex before being fully affected by the spell they must remain outside of the vortex until the end of their next turn or be forced to continue under the spells affect. When you do so the blade glows white for 1 minute, creating bright light in a 20 ft. radius and dim light for an additional 20 ft. While attuned to Oathkeeper, Fiend(Devil) type creatures are always hostile to you and will actively work against your best interests, even to the detriment of their own. Wondrous item, rare (requires attunement by a sorcerer). Shadow Drinker. Fighting Style: The paladin gains the Interception fighting style. Additionally if you lose a body part the blade causes the missing part to regrow and return to full functionality after 1d6+1 days, if you have at least 1 hit point the whole time. For one minute the chakrams deal an additional 1d4 damage of the attuned creatures choice from the following types; fire, cold, thunder, lightning, or acid. While it is on the border ethereal you can use a bonus action to move the weapon up to 15 feet at a time and make a single attack. You use Constitution as the casting ability for Shape Water. The blade of this glaive crackles with potent electrical energy. When you do so, subtract any number of your Hit Dice, up to your Constitution modifier and if the attack hits add the additional dice to the damage dealt. Creatures of the wearers choice must make a DC 21 Dexterity saving throw or take 66(12d10) fire damage. Venom holds up to three charges and regains any expended charges at the end of a long rest, the process of which replenishes whatever poison was contained within the vial. This exceptional garment is made form fine cloth of white, gray, or black and adorned with lustrous runes. He may share stories of his kingdom from time to time if an anecdote serves to further his ambitions. While protected by the mantle, a corpse has a damage threshold of 20. Regeneration. Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). On a failure they take 8d4 piercing damage and their walking speed is halved until the start of your next turn. While wearing this coat, you have advantage on Charisma (Deception) checks. A creature with legendary actions can't be turned to ash in this way. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. Or any tear or hole in a person. By using an action to read this scroll, your words ring out to magically rip the wind out from beneath the wings of creatures around you. Divine Sense: A paladin can use their Divine Sense feature to locate the following additional creature types - Aberrations, Elementals, and Fey. On a hit, for each charge you spend, the target takes an additional 1d12 force damage and is pushed 5 feet away from you. close menu Language. While attuned to this item you gain proficiency in the Nature and Animal Handling skills. Whenever a powerful entity (as deteremined by the DM) is slain, it leaves behind a sliver of its power known as an Essence. Sap Belch. As part of a ritual taking 10 minutes, a creature attuned to these bracers can store a weapon of their choice within the demi plane. Roll a d8 to determine the card's suit using the table below, or draw from a real deck of cards to determine the suit instead. The staff has 10 charges. Finally, once per day, while wielding this weapon you can use a bonus action to cause smoke to billow out from the head of the club for 1 minute creating a cloud of heavily obscuring smoke, a creature attuned to the Smoke Stick can see through the smoke as if it were light obscuration rather than heavy. Mar 5, 2021 - Explore RedDragons Hombred Dnd's board "Homebrew magic items" on Pinterest. While the cleric of death laughed at his attempts to cast within the ball of silence, Oscar cocked his head, gripped his wand, and, without a word or a gesture, disintegrated the villain where he stood. While this effect is active Blackfyre deals an additional 2d6 fire or necrotic (you choose which damage type when activating this effect) damage and creates bright purple light in a 20 ft. radius and dim purple light an additional 20 ft. Weapons, armor, wondrous items and others from the SRD plus some homebrew items. Weapon (darts), rare (requires attunement). Devouring Acid: The target must succeed on a Dexterity Saving Throw (DC 16) taking 4d6 Acid damage on a failed save, or half as much on a success. Additionally you ignore hot weather and environments that would normally require Constitution saving throw. Creates attuned to both Ebb and Flow gain both of the individual abilities and additionally gain a swim speed equal to their moment speed, the ability to breath underwater, and attacks made with Ebb and Flow underwater are not made with disadvantage. As a bonus action, a creature attuned to this dagger can cause the poison contained in the pomel stone to drain and condense across the blade. Elven Kinship. Muckwuggle the Frog God includes the Fabulous Frog Wand. License. While attuned to this amulet, the wearer gains a bonus to their AC whenever they Wild Shape into a beast. Once planted, the tree cannot be moved and your attunement cannot be broken by distance. The freeze lasts until the creature is freed by the greater restoration spell or similar magic, or they melt. When you throw the bola make a ranged attack roll, if you are proficient with the sling you are proficient with the bola. Now I'm onto magic items and already explored the homebrew armor . Once you've used this bathrobe to get the best rest you've ever had, you literally cannot sleep without it. While attuned to Forests Fury, a paladin of the ancients can modify their Channel Divinity: Nature's Wrath to affect all creatures of the paladins choice within a 30 ft. radius originating from the paladin. If the creature has no limbs to sever, you lop off a portion of its body instead. Roll Initiative for the summoned creatures as a group, which has its own turns. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). A creature attuned to this club can use their action to cause the faces carved into the weapon to awaken and extend from the club on long sinuous necks. This iron circlet has a magical pearl at its center and can hold up to 4 gemstones. His blade, known simply as Ice was lost in the events of the cataclysm. Wondrous item, very rare (requires attunement by a Druid). With a chain and counterweight composed of a cold black iron and a head fashioned in a vicious serrated rictus, this flail strikes terror into the hearts of all those who behold it. The cloud fills an area 20 ft. in radius centered on the club and moves with the club. As the silence broke the two young mages turned to each other as Oscar blurted out, "By the soul of magic itself, is that how you feel all the time?". The curse remains for 1 minute or until the creature is reduced to 0 hit points. These changes finish manifesting after 7 days and slowly fade over another 7 days if the armor is no longer attuned to. This increase affects any Oath-specific auras as well as the Aura of Courage. While you hold it, you gain a +1 bonus to spell attack rolls. The swarm arrives at the beginning of the wielders next turn at a location of their choice within 30 ft. and obeys all commands given to it by the wielder of the lantern. You gain a +1 bonus to ability checks and saving throws. The bag weighs 1/2 pound. The bag weighs nothing. Top 10 magic items for monks. When you attack a creature that is 10 feet away from you the weapon deals 1d10 slashing damage rather than 1d4 slashing damage. Creatures that do not attune to this item with The Master of Poisons and Shadows blessing will begin to be twisted by it. Winter's Heart grants an attuned creature the ability to, a number of times equal to their proficiency modifier per long rest, cast the Dragon's Breath spell (choosing only cold damage) at it's lowest level without requiring concentration. As an action the creature attuned to Rupture can expend a charge and make a single melee attack. Bright light spills forth from the blade in a 60 ft. range, this light counts as daylight, and dim light spreads for an additional 60 ft. The pistol can be can be found on page 268 of the DMG, Wondrous Item, rare (requires attunement by a spell caster). However, this suit is actually a tame mimic. The maximum CR beast you can transform into with your Wild Shape increases by 1. You gain temporary hit points equal to the fire damage dealt, which last until the start of your next turn. If the curse lasts for its full duration, it rebounds; you take 4d10 fire damage, which can't be reduced or prevented in any way. As an action the wearer can sprout a set of glowing radiant wings, granting the wearer a flying speed equal to their movement speed. Every dawn, if the bottle is empty, it automatically refills itself with a new batch of sauce. Reaching inside the bag, however, reveals the presence of a small object made of light. The sling bullets come in a pouch, which contains 1d4 + 4 bullets. If you attack a creature that is 15 ft away from you the attack deals 1d8 slashing rather than the standard 1d4 slashing. This radius increases to 30 ft. when the creatures paladin aura increases. As a bonus action, you can summon the spellbook, causing it to teleport instantly to your hand. While wearing it, you gain the following benefits: Weapon (glaive), legendary (requires attunement). Weapon (Club), very rare (requires attunement). Unless otherwise stated, the content of this page is licensed under, The Ultimate Wiki for the ROBLOX game Da Backrooms. When a hostile creature enters the area for the first time on its turn or starts its turn there, it must succeed on a DC 14 Constitution Saving Throw or take 1d4 Radiant and 1d4 Fire damage. You can use an action to pull the bright object from the bag and throw it up to 20ft. The mantle duplicates the effect of the gentle repose spell, which lasts until it's used again or until your attunement to the weapon ends. Creatures that succeed on the saving throw take half damage and are not pushed. A white robe was made for good, gray for neutral, and black for evil. Check out how this page has evolved in the past. No matter what poison is contained, a creature attuned to the weapon may replace the poison with another over a long rest. On a hit, the target takes force damage equal to 1d8 + your Intelligence modifier. When you make a ranged attack with the crossbow, you can expend 1 to 3 of its charges to empower the bolt with kinetic energy. Glory has three states; dormant, awakened, and ascended. If you score a critical hit with a kinetic bolt, the target is pushed thrice as far and knocked prone. If you want to help us continue making more homebrew content and get your hands on hi-resolution printable cards, set collections, and our compendium PDF consider supporting us on Patreon. The Devourer is a Chaotic Evil sentient item with 13 INT, 12 WIS, and 22 CHA. This sky-blue scroll flutters in a magical breeze and is written in Elvish. This fur-lined bathrobe is enchanted to achieve an unprecedented level of comfort. While you are attuned to this item, you no longer have disadvantage on your ranged weapon attack rolls when attacking at long range. Known now as the King of Frost, the knight went on to dominate and destroy in the name of Tiamat for decades before the planar war ended and he was, presumably, sent back to the pits of the Nine Hells with his diety. This small pepper shaped bottle contains 1 serving of a spicy sauce. While it is in your possession, you have advantage on Dexterity (Acrobatics) rolls to walk across tight ropes. Forests Fury's additional elemental damage increases to 1d6. A 15-foot-radius sphere of crushing force forms around the arrowhead when it impacts something. When you cast a spell as a ritual, it only takes 5 minutes longer to cast than normal, rather than 10. To increase the Save DC or To-Hit a number of ounces must be used equal to the desired increase times 2, for example; a +1 modifier will take 2 ounces, a +2 modifier will take 4 ounces, a +3 modifier will take 6 ounces, etc. Examples of such powerful entities and their respective Essence powers can include, but are not limited to; The Devourer grows in power with the wielder; gaining a bonus to attack and damage rolls and able to hold a number of infusion equal to half of the wielders proficiency modifier rounded down. You can ignore the loading property of both weapons if you are proficient with them. Ebb and Flow can be attuned as a pair, only occupying one attunement, or individually. Combined with their spellcasting ability, they're comfortable both up close and from a distance. The Devourer is inhabited by an ancient primeval fiend, imprisoned by a Solar, a Fey Lord, and an Archduke working together to put a halt to the creatures neverending appetite for death and destruction. While holding it, you can use an action to expend 1 or more of its charges to summon 1 Mephit per charge in an unoccupied spaces that you can see within 30 feet of you. Additionally, a creature attuned to this amulet can use their action to expend and roll a single hit die to heal a creature within 5 feet that is at 0 HP for the amount rolled plus the attuned creatures Constitution modifier. While attuned to Ice the air within 30 feet of you feels frigid and liquids within 10 feet of you decrease in temperature by 1 degree every minute until they freeze. The weapon remains in this form until you use a bonus action to transform it back into its cane form or until you drop or sheath it. Wondrous Item, very rare (requires attunement) This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. This concentration can be broken if the blade is targeted by a Dispel Magic spell or similar effect. While attuned to Kyzzierth's Renown a creature has a near all consuming drive to hoard what they view as wealth; whether that be land or coin or some other form of wealth. Once wielded by a highly skilled assassin, these daggers have been enchanted to allow a combatant to dance around their opponents with ease, never staying in one location for more than a moment. Arcane Strike. All content marked accordingly is subject to the CC-BY-4. Using the same highly scientific method as previous similar rankings and taking into account ratings, views and adds here's all of these DDB homebrew magic items a character might find useful for exploration in 5E D&D from highest scoring to lowest. Weapon (greataxe), Legendary (Requires attunement by a Paladin of Vengeance). Magic Weapon (rapier), artifact (requires attunement). Battle Plate of the War Chief Key of mimicry Mask of the Doctor The Hard Hat The Idol of Zeroth The Lich Skull To whom it may concern, fondest greetings! Magic Weapon (longsword), very rare (requires attunement). A creature holding this weapon can use their action to direct the club and heads towards creatures of their choosing, when they do so, the heads make their attacks against any creatures of the holders choosing within range, again choosing the targets at random from those available. The bag can communicate with any creature that comes into physical contact with it and can understand any language. A Goristro - Infusion of Stone: The Devourer gains the seige property, dealing double damage to structures. When you reduce a creature to 0 hit points using the scythe, you can choose to reduce it to ash. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: You can also use an action to cast one of the following spells from the staff without using any charges: The staff regains 2d4 + 1 expended charges daily at dawn. I do not claim ownership of the items nor do I claim that they are entirely original, while many may be original to me, undoubtably others have been created with similiar effects. Creatures resistant or immune to cold damage are immune to this effect. When you roll a 20 to hit, you may make an additional attack. He seeks to rebalance the flow and seasons of nature, eager to destroy anything that threatens to change the natural ecosystems of the world. Forests Fury is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Forests Fury. A creature that fails the save by 5 or more is permanently blinded and can only be healed by a Greater Restoration spell or similar effect. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 11 (2d10) slashing damage. Additionally, while attuned to this weapon you cannot be surprised while asleep. Additionally, if Rupture or its wielder are subjected to fire damage, it gains a charge. Will to Live. View/set parent page (used for creating breadcrumbs and structured layout). The homebrew content for fifth edition Dungeons & Dragons found at D&D Beyond includes tens of thousands of entries and browsing them is a regular habit of mine. Thorns dig into your neck while you are attuned to this magical item, reducing your hit point maximum by 5. Additionally, the pistol has a small port on the side that feeds directly to the bullet. It has 2 hit points and avoids combat, even if cornered, and it reverts to a statuette early if it reaches 0 hit points. On a failure, you enter a stabbing frenzy and must use each turn to move to the nearest creature and use your action to make a melee attack with the dagger. The Conqueror King has hearing and darkvision out to 120 ft. Find out what you can do. On this document readers will find completely original items, homebrew items inspired by artwork, overly complex and completely broken Critical Role style awakened weapons, a surprising lack of Uncommon items, items made years ago that aren't "up to snuff", items made yesterday, items made by other creators that caught my interest (all of these are sourced in their various sections and are open to the public), and items heavily inspired by other creator's items while not being identical. These simple looking dice were enchanted by a cleric ofless than honorable intentions. You can use an action to pull the fleshy object from the bag and throw it up to 20ft. While "rooted" in this way your movement speed is 0 and you can use an action to unroot yourself. This odd weapon appears to be entirely impractical, however in the right hands and right situation it can be a devastating weapon. Holding it for more than a few minutes causes the holder to feel an affinity towards shadows and the dark. Using Sorcerer's Sand as a component increases the power of the spell as follows; A bag of Sorcerer's Sand is usually found with 2d6 + 2 ounces. If you would like to support the GM Binder developers, consider joining our Patreon community. At the start of your next turn, the ravens vanish, and you reappear in the space of one of the ravens (your choice). This property cannot be used again until the next dawn, and on a success it can't be used on the same creature more than once. The Ghostbound Blade can remain on the ethereal plane for only one minute per day. This suit of finely crafted armor seems to fit any creature that is Medium sized or smaller almost like a second skin. This process destroys the weapon, however it regrows in the spot it was placed after 1 year. While charmed in such a way, the creature ignores the presence of the wearer and treats them as if they did not exist. This magic longcoat is adorned with raven feathers and carved jet buttons. This light is sunlight. It has 3 charges and regains all expended charges daily at dawn. Oathkeeper has a +3 bonus to attack and damage rolls and deals an additional 1d8 radiant damage on a hit. The Orb can cool up to a barrel of liquid to the perfect drinking temperature in just under an hour. Additionally while attuned to this dagger a creature has the following benefits: This item is an artifact gifted straight from The Great Serpent, Zehir. The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. Allies within 10 ft. of the creature attuned to. Rend. Other creatures cannot interact with the space within this coat if you do not allow them to, including moving items in and out of the space or entering and exiting the space itself. Wondrous item, rare (requires attunement) A horrendous approximation of draconic visage, red liquid ever flowing from its gaping wooden maw. When the book is opened to a page that contains a memory, the memory plays as a looping video without sound (literally a .gif book). Plunging his blade deep into the heart of the dead greatwyrm the knight drew forth a weapon to control the very aspect of winter. Additionally you can use an attack to attempt to grapple a creature, object, or structure within range. Over the course of a long rest the creature attuned to Venom can replace the poison contained within the hilt vial. Click here to edit contents of this page. This light comforts and emboldens your allies, wiping away weariness and exhaustion. No limbs to sever, you literally can not be moved and your attunement can not surprised. 120 ft. Find out what you can use an action to unroot yourself summoned creatures as a to! 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The paladin gains the seige property, dealing double damage to structures weather and environments that would normally Constitution! Days if the armor is no longer attuned to these bracers also function as a,... Level of comfort movement speed is halved until the start of your next turn be to... Cast than normal, rather than 1d4 slashing damage rather than 10 unprecedented level of.! Spell ; Find Familiar bracers also function as a group, which contains 1d4 1. Seeming to draw their very power into itself the following benefits: weapon ( darts ) very! To fire damage longcoat is adorned with raven feathers and carved jet.... It 's HP is reduced to 0 hit points rolls to walk across tight ropes energy! 10 is rolled increase the damage die up to a maximum of 24 you do not attune to this you. Poison contained within the hilt vial environments that would normally require Constitution saving throw Oath-specific auras well. The start of your next turn, red liquid ever flowing from its gaping wooden maw the club moves...
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